3/17/2023 0 Comments Isotropix clarisse docs scopes![]() ![]() ![]() Bringing Virtual Reality to Lightweight Glasses At SIGGRAPH, NVIDIA researchers will also present papers about 3D neural tools for surface reconstruction from point clouds and interactive shape editing, plus 2D tools for AI to better understand gaps in vector sketches and improve the visual quality of time-lapse videos. Tools like this one can be used by creators in animation, robotics, gaming and therapeutics. As outlined in this paper, the research team allowed the reinforcement learning AI to reuse previously learned skills to respond to new scenarios, improving efficiency and reducing the need for additional motion data. ![]() But researchers from UC Berkeley, the University of Toronto and NVIDIA have created a framework that enables AI to learn a whole repertoire of skills - demonstrated above with a warrior character who can wield a sword, use a shield and get back up after a fall.Īchieving these smooth, life-like motions for animated characters is usually tedious and labor intensive, with developers starting from scratch to train the AI for each new task. When a reinforcement learning model is used to develop a physics-based animated character, the AI typically learns just one skill at a time: walking, running or perhaps cartwheeling. Neural Tool for Multi-Skilled Simulated Characters The papers span the breadth of graphics research, with advancements in neural content creation tools, display and human perception, the mathematical foundations of computer graphics and neural rendering. NVIDIA researchers have 16 technical papers accepted at the conference, representing work with 14 universities including Dartmouth College, Stanford University, the Swiss Federal Institute of Technology Lausanne and Tel Aviv University. These projects - and over a dozen more - will be on display at SIGGRAPH 2022, taking place Aug. NVIDIA’s latest academic collaborations in graphics research have produced a reinforcement learning model that smoothly simulates athletic moves, ultra-thin holographic glasses for virtual reality, and a real-time rendering technique for objects illuminated by hidden light sources. ![]()
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